WELCOME TO YOUR PIPER COMPUTER KIT
Build your Piper Computer Kit according to the enclosed blueprint. If you need more support building, check out our support pages for videos and digital blueprints!
Power up your battery pack and you should be taken directly to a desktop with "Pipercode" and "Piper" icons. Click PIPER to start with Storymode.
Follow the gameplay to play the levels. Guides for each of the levels are included here.
LEVEL ONE: MARS
Welcome to your first mission on Mars! Your first task is to help Piperbot move. First, complete a circuit in the game then physically completing circuits with jumper wires connected to GPIO (General Purpose Input Output) pins on the Raspberry Pi. Good luck!
LEVEL TWO: CHEESETEROID
Help Piperbot learn a new jumping function to get out of the Cheeseteroid maze! Students can accomplish this by continuing with the wiring scheme presented earlier. The main difference is that the yellow wires will go into pins 13 and 14. Once able to jump, it’s just a matter of getting through the maze following the red blocks. Good luck!
LEVEL THREE: TREASURE HUNT
Help Piperbot find the Golden Wrench. Piperbot will need to find a series of clues from info boxes which will eventually lead to a crafting table. Once there, Piperbot will wire an LED to a small breadboard and Pi. The LED has been coded as a “treasure detector”. (Note: When Piperbot gets closer to the X, marking the hidden Golden Wrench, the LED will flash increasingly faster. Good luck!)
LEVEL FOUR: CHAIN REACTION
Piperbot will need to blow its way through sand and castle walls to reach the next portal. Along the way, momentary switches (buttons) and switches are compared and contrasted. (Note: Make sure to follow the first instructions, to left click the TNT block in order to find the crafting table.) Good luck!
MINIGAME: EXPLOSIVE ESCAPE
Build the TNT powerup and blast the Sand Worms before they can escape!
LEVEL FIVE: PIP HOP
Create and listen to your own music on Piper. Pip Hop is a music sequencer where students place blocks to create measures of music and the sequencer will play their custom song!
LEVEL SIX: BOT BUILDER
Piperbot, but make it fashion -- Design a new look for Piperbot
LEVEL SEVEN: RAINBOW BRIDGE
To reach the next portal, Piperbot has to cross a constantly changing rainbow bridge. One random color of the rainbow bridge disappears periodically. Can you help Piperbot get over the rainbow bridge? (Note: To be able to cross, Piperbot will have to enable its buzzer, which hints at which color will disappear next. The number of beeps indicates which color will disappear.) Good Luck!
LEVEL EIGHT: FUNKY FUNGI
Piperbot gets transported to the magical world of funky fungi! Help Piperbot combine buttons and switches into a new wiring scheme and recall different structures from memory. Once completed, make your way to the next portal. Good luck!
MINIGAME: CHEST QUEST
Build an advanced treasure detector and use it to find secret treasure.
LEVEL NINE: POWER PLANT
Piperbot has found himself in a whole new world! Help Piperbot activate the Power Plant to open gates, release & pump water, and raise elevators. Once completed, make your way to the next portal. Good luck!
LEVEL TEN: BREADBOARD BLUFFS
Help Piperbot repair the breadboard to make sure the current is flowing properly. Once the toaster is fixed, watch the toast pop! Good luck!
LEVEL ELEVEN: RETURN TO THE CHEESETEROID
Get ready because Piperbot will face his toughest challenge yet...the Cheeseteriod. Help Piperbot recall different structures from memory to cross the chasm and pave platforms. Once completed, you will have successfully helped Piperbot save Earth and unlock CreativeMode. In CreativeMode, students can invent and build their own circuits. Can you help Piperbot save Earth from the Cheeseteroid? Good luck!
Congratulations! Now that you've played through our core levels, you're ready for Creative Mode! Click on those planets at the very bottom there and start exploring and building with the circuits you know how to build. If you think of something super cool, shoot us an email at firstname.lastname@example.org and maybe you can work with us to make a new level for others to play!
You can always return to your home page by hitting the exit icon in the top right corner and returning to desktop -- from there you can click on PiperCode. We've curated some projects for you as well that you can access by clicking the icons below:
Drrrrrrum Roll, please? Use your ultrasonic range finder as a drum
Use your LEDs to make a spoooooky jack-o-lantern
Speak Like a Machine
Beep beep boop boop, learn the basics of binary code
Prepare for Launch
3, 2, 1... Blastoff! Go #OutofThisWorld with this project
Prep for takeoff by programming your lights and sounds
Like Guitar Hero, just with binary!
To Infinity and Beyond! Go #OutofThisWorld with your own rocket
Find the temperature that is *just right* with your sensor and LEDs
Do, Re, Mi, Fa, So -- Make your five button synth using your buttons!
Intruder Alert! Use your range finder to create an alarm
Fiery or Icy? This temperature sensor project is #mood
Code secret messages and make sure to hide your ~true colors~
Learn the basics of the program editor and programming
Bug-B-Gone -- Learn to debug a program and circuit here!
Let there be light! Learn to use buttons to control LEDs
Don't blink an eye! Learn the basics of the program editor
+ or -: Learn to control pins by connecting them to one another
Sound the alarm! Learn how to make lights and sounds
Count me in! Learn to make a tally machine in this project
Ribbit ribbit, use red and green LEDs timing to play one another
Snake eyes! Learn how to simulate a dice roll by making a random number generator
El Pangolin (Simon)
Design a game to play against one another
Beat the Buzzer
Fastest reflex wins! Play each other to hit the buzzer and turn on your light first