Frequently Asked Questions
We recommend 1-3 students per Piper kit.
You can use the blueprint included with the Piper kit to build the computer (box). Instructions for the game and diagrams for building electronic gadgets are all in the game!
1-4 depending on the age of your makers.
Currently, internet is only required to update the software. After the units are updated and latest levels downloaded, students will not need to remain connected to the internet for the Piper experience.
We recommend spending time up front talking about things that the students have made, and getting them ready for their task ahead. The Piper experience is challenging, prepare students to collaborate and take their time.
We encourage teachers not to give the answers but to help students to find the answers on their own. Some groups will finish sooner, have them help the students that are slower so everyone completes the chapter.
K-12 Computer Science
K-12CS Concepts: Computing Systems - Devices, Hardware & Software
K-12CS Crosscutting Concepts: Invention/Innovation, Patterns/Abstraction, Systems
K-12CS Practices: Fostering an Inclusive and Diverse Computing Culture, Collaborating, Communicating About Computing, Computational Thinking (Recognizing and Defining Computational Problems, Developing and Using Abstractions, Creating Computational Artifacts, Testing and Refining)
NGSS (Next Generation Science Standards)
NGSS Science and Engineering practices: Developing and using (electronic) models, Asking questions
NGSS Crosscutting Concepts: Patterns, Cause and effect: Mechanism and explanation, Using mathematics and computational thinking, Systems and system models, Structure and function, Stability and change
NGSS ETS Disciplinary Core Ideas: Engineering, Technology and Applications of Science
ISTE 2016 - Global Collaborator
Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.