GUESS MY NUMBER
PIPER MAKE EDUCATOR RESOURCES SERIES
CHECK OUT THE BUILD:
- Use loops, variables, and conditionals to create a game that will let you guess which number your Pico has generated.
- Understand how to use comparisons in code to determine whether a value is greater than, less than, or equal to another.
- Make connections to comparisons to other machines that use comparisons and conditionals to function around you.
You can share the mission directly to your Google Classroom after logging into your Google educator account in the top right corner of Piper Make.
Useful vocabulary terms to use in classroom: conditionals, variables, if, if-else, loops
Are the number comparisons incorrect? Is your program saying 2 is greater than 5?
Make sure the directionality of your greater than (>) or lesser than (<) signs are correctly arragned.
Not sure what "pico guess" indicates?
"Pico Guess" is a variable which stores a randomly generated number as coded for in the first line. Every time you click START, a new number is generated and stored to the variable.
This mission does not require a build. All you need is your Pico plugged into your computer!