GUESS MY NUMBER
PIPER MAKE EDUCATOR RESOURCES SERIES
STARTER EXPEDITION KIT
CODE A GAME TO GUESS A NUMBER FROM YOUR PICO
You will need a Starter Kit to do this mission. Get yours here:
CHECK OUT THE BUILD:
- Use loops, variables, and conditionals to create a game that will let you guess which number your Pico has generated.
- Understand how to use comparisons in code to determine whether a value is greater than, less than, or equal to another.
- Make connections to comparisons to other machines that use comparisons and conditionals to function around you.
You can share the mission directly to your Google Classroom after logging into your Google educator account in the top right corner of Piper Make.
Check out our easy assignment template that you can use to ask students to share their work by including pictures of their final circuits and code.
Check out our Python-focused assessment that you can copy and share directly to your Google Classroom.
Useful vocabulary terms to use in classroom: conditionals, variables, if, if-else, loops
Are the number comparisons incorrect? Is your program saying 2 is greater than 5?
Make sure the directionality of your greater than (>) or lesser than (<) signs are correctly arragned.
Not sure what "pico guess" indicates?
"Pico Guess" is a variable which stores a randomly generated number as coded for in the first line. Every time you click START, a new number is generated and stored to the variable.
This mission does not require a build. All you need is your Pico plugged into your computer!
This is the final code that is created. Download the embedded PNG and use the CREATIVE mode to import it to a new workspace: