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Perfect for all students
grades 3 and up...

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Wood, Wire, Worlds & Wonder

How hundreds of schools are helping thousands of students discover technology by tinkering with hardware and fiddling with software.

Maker Kit
Build a Computer
Lesson Plans
Learn to build and program electronics with Raspberry Pi Edition of Minecraft
Piper Kit
Disassemble Piper and Reuse

There is no better way for students to
discover technology than by building it

View Piper Educator's Guide

Collaborative Learning With Recommended
2 Students to 1 Piper

Curriculum Connections

Piper programs build confidence to create technology

Critical Thinking Building Electronics Problem Solving Coding Growth Mindset

Now featuring PiperCode!

Learn the basics of coding with over 7 fun physical electronic games you code yourself! Follow simple step by step tutorials!

Learn More
PiperCode Games

Now featuring PiperCode!

Learn the basics of coding with over 7 fun physical electronic games you code yourself! Follow simple step by step tutorials!

Learn More

Flexible Pricing Options For
Schools, Libraries and Camps


Piper EDU Computer Kit

Piper EDU Computer Kit

Ideal for your homeschool classroom or as a STEAM enrichment activity.

  • 1 Piper Kit
  • Piper Educator's Guide


Piper Station

Piper Station

Create a Piper Station in your classroom with a bundle of 3 Piper Computer Kits. Also includes a Spare Parts kit.

  • 3 Piper Kits
  • 1 Spare Parts Kit
  • Piper Educator's Guide
  • Lesson Plans


Piper Classroom

Piper Classroom

The Classroom bundle has everything you need to facilitate a Piper program. Now including a battery charger!

  • 10 Piper Kits
  • 3 Spare Parts Kits
  • 10 Port USB Hub for Battery Charging
  • 1 Hour Professional Development
  • Premium Support
  • Educator's Guide
  • Lesson Plans
  • STEM Lesson Integration

For questions or to request a quote, 
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Frequently Asked Questions

How many students do you recommend per Piper kit?

We recommend 1-3 students per Piper kit.

Where do we find the instructions?

You can use the blueprint included with the Piper kit to build the computer (box). Instructions for the game and diagrams for building electronic gadgets are all in the game!

How long does it take to build the Piper computer?

1 to 2 hours depending on the age of your makers.

Do my students need reliable internet to use Piper?

Currently, internet is only required to 1) download more levels and 2) update the software. After the units are updated and latest levels downloaded, students will not need to remain connected to the internet for the Piper experience.

What are some suggestions on teaching with Piper?

Your first two lessons will be building the Piper kits into a fully functional computer.

We recommend spending time up front talking about things that the students have made, and getting them ready for their task ahead. The Piper experience is challenging, prepare students to collaborate and take their time.

We encourage teachers not to give the answers but to help students to find the answers on their own. Once the Piper is built, have a class start on a chapter and work their way through. Some groups will finish sooner, have them help the students that are slower so everyone completes the chapter. At the end of the class have the students remove the jumper wires and place everything back in the Power Up box so it is ready for the next class.

What educational standards are addressed in this curriculum?

K-12 Computer Science
K-12CS Concepts: Computing Systems - Devices, Hardware & Software
K-12CS Crosscutting Concepts: Invention/Innovation, Patterns/Abstraction, Systems
K-12CS Practices: Fostering an Inclusive and Diverse Computing Culture, Collaborating, Communicating About Computing, Computational Thinking (Recognizing and Defining Computational Problems, Developing and Using Abstractions, Creating Computational Artifacts, Testing and Refining)

NGSS (Next Generation Science Standards)
NGSS Science and Engineering practices: Developing and using (electronic) models, Asking questions
NGSS Crosscutting Concepts: Patterns, Cause and effect: Mechanism and explanation, Using mathematics and computational thinking, Systems and system models, Structure and function, Stability and change
NGSS ETS Disciplinary Core Ideas: Engineering, Technology and Applications of Science

ISTE 2016 - Global Collaborator
Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.