When faced with two students struggling significantly with engagement, behavior, and socio-emotional skills, Jordan Duncan looked for an innovative, hands-on solution. The Piper Computer Kit and Piper Make Base Station offered a new pathway, combining curiosity, STEM skills, and positive behavioral reinforcement.
CASE STUDY
How Piper Boosted Engagement and Improved Behavior
THE CHALLENGE
THE SOLUTION
THE IMPACT
THE EXPERIENCE
Student #1
Became highly motivated and collaborated with peers in the behavior management room to build the Piper Computer. This unexpected teamwork bridged social divides and reduced conflicts among students.
Student #2
Worked through Piper Make missions on PlayPiper.com, reaching mission six despite a long pause for state testing.
Barriers
State testing restrictions on electronics, lack of consistent supervision, and age-related challenges in independent coding.
Unexpected Benefit
The kits became social equalizers! Students set aside conflicts to work together, shifting focus from behavioral challenges to collaborative problemsolving.
What Worked
- Using Piper kits as “special interest” rewards
- Building curiosity through hands-on exploration
- Promoting student-led collaboration