Piper Educator's Guide

Welcome to the world of Piper! We created the Piper Computer Kit because we believe there is a great opportunity for students, teachers and parents alike to grow creative confidence around STEM, specifically engineering and computing. 

The Piper Computer Kit is not just a kit, it is a unique learning experience.

First, students will use visuals on an engineering blueprint to construct a computer. As they build, they will learn how to use tools and basic mechanisms. Once they finish building their computer, they will dive into our custom-created Raspberry Pi Edition of Minecraft to learn about circuits and electronics on a highly engaging platform. We call this Story Mode because students will follow the story of Piperbot to explore electrical engineering with inquiry-based learning.

Following circuit discovery, our software, PiperCode, contains projects that build upon their newly constructed understanding. With PiperCode, students program the games and devices themselves. Throughout the experience, students will engage with everyday devices to go beyond the screen, learn to program those devices and understand computing from the inside out.


“My favorite part is watching the engagement from our students.”

- Ken Willers, Principal, School of the Madeleine, Berkeley, CA


The curriculum presented here is designed to be a turnkey and customizable tool for teachers to make Piper teachable for any age group. The Piper Computer Kit 2 has been designed for use in grades 3-8. We say “start with Piper” because students with no prior hardware and software experience can gain the foundation of Computer Science with this program. We have also aligned our lessons to standards to help you meet your instructional goals with Piper.


Elementary and Middle School Models for Curriculum Integration


The Piper Learning Experience has been implemented successfully in grades K–8 level with the following models: instructional units dedicated to computer science, within general technology and media arts classes, dedicated weekly computing classes offered as electives, and integration of computer science instruction into other content areas. Computer Science with Piper an be taught by a variety of teachers, such as elementary classroom teachers, subject area teachers in school (e.g. mathematics, science, technology, music, art, and library/media arts), or dedicated computer science teachers. Regardless of the instructional delivery model, attention should be given to aligning those instructional experiences with the framework’s progressions (K-12 CS Framework, page 152; Margolis, Goode, & Chapman, 2015).


We proudly offer the resources in this guide to support your classroom. Piper welcomes collaboration and we hope that you will share your experiences with us and other educators to improve the experience for everyone by joining the Piper Community as a Piper Pro! We’re also love to hear from educators who have successfully integrated Piper in their classrooms to share adaptations or new ideas.  Let us learn from you! Email us at educators@playpiper.com.


To download a full version of the Piper Educator's Guide, click here.

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